01 Archive · VR prototype
VR FoodTruck
My first attempt at a VR game. You run a food truck where every ingredient carries numeric flavor values, and the player is thrown straight into creating orders.
- Project
- Student project · Whistling Woods International
- Platform
- Meta Quest · Unity 3D with the XR Plugin
- Year
- 2022
- My roles
- Game Producer, Project Manager, Level Designer

02 Design and balancing
Flavor, as numbers
Every vegetable and sauce has a sweet, sour and spicy value. Balancing was crucial to the experience, so we tested the system on paper with friends who were trying it for the first time, to see how a new player approaches it.
03 Level and look
From blockout to the final scene
I did all the blocking in the engine and the exterior scene's assets, and helped make many of the 3D models. It was one of my first times using Unity's lighting and post-processing, and the result matched what I had imagined.
04 Producer and project manager
Managing the team
I was responsible for managing the team and making sure the unassigned and unattended things got taken care of. I kept tying up loose ends, which meant I also worked on UI elements, the customer spawning system and setting up scenes for other things.
- ScopeCalled feature creep mid-cycle and shipped a polished prototype.
- TestingRan playtests for metric balancing, starting with on-paper tests with friends.
- OutcomeA prototype, and my first attempt at VR. The full game was never completed, limited by resources and team coherence.