Productions

Production 03CricX

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01 Mobile card game · Android

CricX

A cricket card game for two players, built by a five-student team. I was lead designer, producer and UI designer: I directed the team, managed the content pipeline and shipped an Android build with local multiplayer.

Role
Lead Game Designer, Producer & UI Designer
Team
5 students · Whistling Woods International
Timeline
Aug – Dec 2022
Built with
Unity 2D · C#

I owned

  • Directing the team of five.
  • The content pipeline for 55+ cards.
  • The card pool and the Excel balance model.

I worked with

  • A 5-student team at Whistling Woods International.
  • External artists for UI and VFX.
Gameplay still from CricX on a mobile screen.

02 Production

Leading a team of five

I directed a five-student team to ship a cricket-statistics card game for Android with local multiplayer, as lead designer, producer and UI designer. It was also my first time making assets for a card game.

my first card game, and my first save system

  1. Design

    Card pool, balance model and onboarding

  2. Production

    Content pipeline, external artists, team of five

  3. Ship

    Android build with local multiplayer

03 Main challenges

Three things that were hard

01 · Design

Making a card game fun

Covering all the possible moves was a major design challenge, and we paid close attention to onboarding.

02 · Art direction

Blending 3D and 2D

Our core team was heavily 3D, but we had the look of 2D in mind, so we built a platform where both could do what they do best.

03 · Code

Making a save system

We had never built one before. It became the inventory system that carries a player's squad from scene to scene.

04 Content pipeline and balance

55+ cards, one pipeline

Pipeline

Every card, tracked

I managed the pipeline for every card, using generative AI for reference art and coordinating external artists for UI and VFX.

Balance model

Balanced on real numbers

A pool of 55+ unique player cards, each with stats for 6 balls, mapped in an Excel model to real-world cricket performance data.

Decisions

Executive balance calls

I made the calls on abilities from playtest data and real statistics, iterating until no single card dominated.

05 Watch

Two walkthrough recordings