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Level 09CricX

01 / 07

01 Mobile card game · Android

CricX

A cricket card game for two players: build a deck of 11 varied players and go head to head to score the most runs in a real-time strategy setting. Local multiplayer on Android.

Role
Lead Game Designer, Producer & UI Designer
Team
5 students · Whistling Woods International
Timeline
Aug – Dec 2022
Built with
Unity 2D · C#

I owned

  • The card pool and the Excel balance model.
  • The C# inventory system for the 11-player squad.
  • Home menu and card layout, plus the content pipeline.

I worked with

  • A 5-student team at Whistling Woods International.
  • External artists for UI and VFX.
Gameplay still from CricX on a mobile screen.

02 Watch

Two walkthrough recordings

03 Main challenges

Three things that were hard

01 · Design

Making a card game fun

Covering all the possible moves was a major design challenge, and we paid close attention to onboarding.

02 · Art direction

Blending 3D and 2D

Our core team was heavily 3D, but we had the look of 2D in mind, so we built a platform where both could do what they do best.

03 · Code

Making a save system

We had never built one before. It became the inventory system that carries a player's squad from scene to scene.

04 Balance

55+ cards, balanced on real numbers

  • A pool of 55+ unique player cards, each with stats for 6 balls. Bowlers carry at least one out stat.
  • An Excel statistical balance model that maps each card's abilities to real-world cricket performance data.
  • Executive balance calls on abilities, made from playtest data and real statistics, iterating until no single card dominated.

05 Systems, UI & content

Making dense stats readable

Inventory · C#

An 11-player squad that sticks

I designed and implemented an inventory system in C# that keeps the player's 11 selections across scene transitions.

UI

Cards you can read at a glance

I designed the Home Menu and the card layout to communicate dense real-world stats quickly, and kept the screens and menus visually coherent.

Content pipeline

55+ cards, one pipeline

I managed the pipeline for every card, using generative AI for reference art and coordinating external artists for UI and VFX.

06 Production

Leading a team of five

I directed a five-student team to ship a cricket-statistics card game for Android with local multiplayer, as lead designer, producer and UI designer. It was also my first time making assets for a card game.

my first card game, and my first save system

  1. Design

    Card pool, balance model and onboarding

  2. Production

    Content pipeline, external artists, team of five

  3. Ship

    Android build with local multiplayer

07 All levels cleared

Thanks for playing through.

That's every deck. Want to talk about any of them? I'd love to hear from you.