01 Environment study
Open World Landscape
An outdoor island scene in Unreal Engine, built to show my world-building workflow and iteration speed. It started from a Udemy tutorial, and I polished it into a portfolio-ready showcase.
- Role
- Level Designer, Unreal Developer
- Type
- Outdoor environment
- Timeline
- Dec 2025 – Jan 2026
- Reference
- Southern California landscapes
I owned
- Terrain, foliage, water and lighting, all solo.
- Landmarks and a river-to-lake path that guide exploration.
Context
- Started from a Udemy tutorial and polished into a showcase.
- An environment study rather than original level design.

02 World
Reading the island from above
Landmarks (a mountain ridge and a cave) anchor the layout, biomes are distributed across the island, and a river-to-lake path guides exploration.
- Terrain: sculpted and painted with Unreal's Landscape tools.
- Foliage: dense pines, flower meadows and clean sightlines with FAB Landscape Pro 2.0.
- Lighting: Good Sky for golden-hour beams and a moody night.
- Water: FAB Water Materials plus the Experimental Water Plugin.
03 Landscapes
River to lake
Terrain sculpted with Landscape Pro. The water uses the Experimental Water Plugin with FAB materials for clean shorelines.
05 Night
Moonlit mountain & cave
A dramatic cave reveal staged with strong silhouettes and atmospheric haze.
